![]() Your movements in the first few levels are as bound to the old yellow marker as in the last few Call of Duties, with the game’s main focus being to make good and sure that you’ll see every noisy, head-ache inducing spectacle it wants to throw your way. For the first time in years, Call of Duty allows you to handle some things your way. Most importantly, it no longer feels like a game where you follow the yellow objective marker from one shooting gallery to the next, doing what you’re damn well told. It features branching storylines where your actions or failures in one mission might change how things play out later on. It’s ambitious narrative straddles two periods, shifting between CIA-sponsored activities in eighties Angola, South America and Afghanistan and a fight against a terrorist arch-villain in a near-future world full of stomping, hovering drones, electronic sights and global alliances. ![]() In fact, Black Ops 2 does something you might not expect from Call of Duty: it takes risks. Now, being interesting doesn’t necessarily mean it’s an absolute barnstormer, but you can’t accuse Treyarch of sitting still and following the formula. Black Ops might have had its moments of extreme silliness, but it was more inventive and entertaining than last year’s Modern Warfare 2, and now we have Black Ops 2: the most interesting Call of Duty game to ship since Modern Warfare. Since Call of Duty: Black Ops, however, that’s begun to turn around. Once Infinity Ward produced the good instalments of Call of Duty, while Treyarch delivered the second-rate efforts you got in between.
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